Brevoy

The history of Brevoy is actually the history of two lands, Issia and Rostland, united into one by force. Issia, the northern half of the nation, has been sparsely settled for centuries. Numerous small villages cluster on the southern shore of the Lake of Mists and Veils and in the foothills of the mountains to the east. With the land too rocky and cold elsewhere for proper farming, the
people of Issia survived on a combination of fishing and raiding—the most successful tribes even venturing across the great lake to sack settlements along its western or northern shores. Rostland, south of Lake Reykal and the Gronzi Forest, is quite different than Issia—a vast stretch of rolling hills and grasslands fed by the East Sellen River and its tributaries. Taldan colonists  settled this area centuries ago under the leadership of Baron Sirian First, who became Sirian Aldori, first of the Aldori Swordlords.

 

Brevoy is divided into two lands historically, culturally, and geographically. The vast Lake of Mists and Veils forms the northern border of Brevoy, bound in ice during the winter months, the domain of fishing vessels, merchant ships, and the pirates who prey upon them the rest of the
year. The Awzera and East Sellen Rivers, along with the dark depths of the Gronzi Forest, divide the nation into north and south. The Golushkin Mountains south of Port Ice mark the western border, while the Icerime Peaks to the east form a barrier with the old lands of Iobaria beyond.
The northern half of Brevoy, Issia, is a broken expanse of rugged, rocky hills stretching between the bordering mountain ranges of the Icerime Peaks and the Golushkin Mountains, with the lone peak of Mount Veshka rising in its midst. Small, windswept scrub and spiky grasses are all that grow in the rocky soil, save for in small, painstakingly tended plots and in some of the more fertile areas long the lakeshore (which must deal instead with storm surges, floods, and other hazards of equal concern). The mountains offer plentiful stone for quarrying and building, and occasional veins of metals and precious stones for mining, although the locals are generally poor at mining. Compared to the land north of Lake Reykal, Rostland is a gentle and fertile place of grassy plains and rolling hills. Watered by the lake and rivers, Rostland’s soil is better suited for farming, and the mountains and forest help to blunt the worst of the storms that roll down off of the Lake of Mists and Veils. Still, Rostland is known for its chill winters and its long, slow, and muddy spring season. Rostland is relatively poor in minerals, so most construction is of wood, supplemented by local fieldstone. A few great structures, like the Ruby Fortress or the Bulwark of Gorum in New Stetven, are built with imported stone, but otherwise even the great manor houses are built mainly of wood.

 

Cities:

New Stetven – Capital City

Restlov

Brevoy

The Kingdom of Wildantor Talib